Games4fREEGAMES TOWER DEFENSE
DESCRIPTION
Stop the monsters from Invading your castle! Defend using a variety of towers and power-ups, and stop the army of monsters that are coming your way!
Stop the monsters from Invading your castle! Defend using a variety of towers and power-ups, and stop the army of monsters that are coming your way!
SCREENSHOTS (v3.0):
VERSION 1.0
RELEASED 1/26/15
First version ever
Only Death Mode Works
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
Only Death Mode Works
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
version 1.1
released 1/26/15
Fixed 4 glitches
You now have a bit more money when you start the game
Fire Shot now costs 150, was 100 before
Super Rock Shot now costs 2000, was 1500 before
Death Mode still only mode that works
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
You now have a bit more money when you start the game
Fire Shot now costs 150, was 100 before
Super Rock Shot now costs 2000, was 1500 before
Death Mode still only mode that works
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
VERSION 1.2
released 1/27/15
Changed Enemy King's path
Added Blue Enemy King
Pressing 4 will make a Money Shot instead of a Super Rock Shot
Pressing 5 will make a Super Rock Shot instead of a Money Shot
Sandbox Mode now built in the game (before, it was a separate download)
Game loads a bit faster
Fixed a rare bug where you lose automatically when starting Death Mode
You can press F10 to go to Windowed Mode and F11 for Full screen
Fire Shot now does 2x damage to Enemy Kings
Fire Shot shoots a BIT slower
Rock Shot has more range
Fire Shot has more range
Blade Shot has more range
Super Rock Shot has a TON more range
Fixed bug where sometimes Orange Enemies fly off screen
You now earn LESS money from Enemies but lose MORE lives when they escape
Added Blue Enemy King
Pressing 4 will make a Money Shot instead of a Super Rock Shot
Pressing 5 will make a Super Rock Shot instead of a Money Shot
Sandbox Mode now built in the game (before, it was a separate download)
Game loads a bit faster
Fixed a rare bug where you lose automatically when starting Death Mode
You can press F10 to go to Windowed Mode and F11 for Full screen
Fire Shot now does 2x damage to Enemy Kings
Fire Shot shoots a BIT slower
Rock Shot has more range
Fire Shot has more range
Blade Shot has more range
Super Rock Shot has a TON more range
Fixed bug where sometimes Orange Enemies fly off screen
You now earn LESS money from Enemies but lose MORE lives when they escape
For Windows 10/8.1/8/7/Vista/XP
VERSION 1.3
RELEASED 1/28/15
You can now press F12 to make a screenshot
Your life is 125 instead of 100
New Tower: Plasma Shot, which shoots powerful balls of Plasma
Towers now shoot their projectiles in the center of them
Fixed glitch that deals with Money Shot shooting Rocks, Blades, etc.
Your life is 125 instead of 100
New Tower: Plasma Shot, which shoots powerful balls of Plasma
Towers now shoot their projectiles in the center of them
Fixed glitch that deals with Money Shot shooting Rocks, Blades, etc.
For Windows 10/8.1/8/7/Vista/XP
VERSION 1.4
RELEASED 2/1/15
Plasma shot now costs 3000, was 2500 before
You can now Right-Click on your towers to refund them for half the cost!
New Tower: Boulder, which blocks off Enemies for a short time
Added Green Enemy King
You can now Right-Click on your towers to refund them for half the cost!
New Tower: Boulder, which blocks off Enemies for a short time
Added Green Enemy King
For Windows 10/8.1/8/7/Vista/XP
VERSION 2.0
RELEASED 6/1/16
You can now FINALLY CLICK and DRAG towers!
Added Yellow Enemy King
Added Pink Enemy King
Added Orange Enemy King
King's Path is more fair
Added explosion animation when boulders get destroyed
You LOSE money when money flies off of the screen
You can now CLICK on money to collect them, instead of pressing "C"
Loads even faster!
Now has a task box which tells you what happens during your gameplay
There are now trees, and you have to spend $50 to remove them, but they're only in Adventure Mode (You can't put towers on the trees)
There are now 3 upgrades for each tower
New Tower: The DOOM Rock Shot which is much stronger than the plasma shot, but takes a while to recharge
The game now shows how much money and lives you have!
Fixed a TON of game settings
The game file will no longer say that it is version 1.0 all the time
Added the Lucky Box, which has a 1-in-5 chance of giving you $1000! If it fails, it will give you a free Rock Shot
Added Air Enemies, which cannot be attacked by normal towers, and can only be defeated by the Air Rock Shot
Added Air Rock Shot, which attacks Air Enemies
Added Bomb Shot, which shoots bombs that explode and does area damage
Boulder Effectiveness increased by a LOT
When you lose or win, there is now a funny cartoon at the end
Changed Normal mode's name to Adventure Mode
Changed Death mode's name to Demon Mode
Changed Sandbox mode's name to Practice mode
Added Challenge Mode where it's a just a quick round where Strong enemies come first, then weaker enemies
Added Death Mode, where its Adventure Mode but you have 50 lives
Changed sprites of many towers in the game
Removed the Multi Shot
Added a personal icon for the game
You start the game with $500 and 200 lives in every mode (excluding Practice)
In Practice, when you run out of money, you just get more so it's unlimited
Level 1 Money is now worth 10, level 2 worth 20, and level 3 worth 30
When kings collide with a boulder, the boulder will get destroyed, but they lose 175 health
Boulder now costs 200
Fixed Widescreen Issue (I think)
Removed Red Enemies entering and leaving in the loading screen to improve performance
Added Brand New Power-Ups, which help you during gameplay
Added Three Black Demons, who are the original kings that were killed
Added Shell Enemies, which are Red Enemies in a thick Wooden Shell. Fire shots will do 2x damage to them
Added King (Just King) who is the current king now who is the father of the other 6 colored kings
Press ENTER anytime to pause the game
While the game is paused, press SPACE to back to Mode Selection and ESCAPE to quit the game
Largest Update Ever!
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
Added Yellow Enemy King
Added Pink Enemy King
Added Orange Enemy King
King's Path is more fair
Added explosion animation when boulders get destroyed
You LOSE money when money flies off of the screen
You can now CLICK on money to collect them, instead of pressing "C"
Loads even faster!
Now has a task box which tells you what happens during your gameplay
There are now trees, and you have to spend $50 to remove them, but they're only in Adventure Mode (You can't put towers on the trees)
There are now 3 upgrades for each tower
New Tower: The DOOM Rock Shot which is much stronger than the plasma shot, but takes a while to recharge
The game now shows how much money and lives you have!
Fixed a TON of game settings
The game file will no longer say that it is version 1.0 all the time
Added the Lucky Box, which has a 1-in-5 chance of giving you $1000! If it fails, it will give you a free Rock Shot
Added Air Enemies, which cannot be attacked by normal towers, and can only be defeated by the Air Rock Shot
Added Air Rock Shot, which attacks Air Enemies
Added Bomb Shot, which shoots bombs that explode and does area damage
Boulder Effectiveness increased by a LOT
When you lose or win, there is now a funny cartoon at the end
Changed Normal mode's name to Adventure Mode
Changed Death mode's name to Demon Mode
Changed Sandbox mode's name to Practice mode
Added Challenge Mode where it's a just a quick round where Strong enemies come first, then weaker enemies
Added Death Mode, where its Adventure Mode but you have 50 lives
Changed sprites of many towers in the game
Removed the Multi Shot
Added a personal icon for the game
You start the game with $500 and 200 lives in every mode (excluding Practice)
In Practice, when you run out of money, you just get more so it's unlimited
Level 1 Money is now worth 10, level 2 worth 20, and level 3 worth 30
When kings collide with a boulder, the boulder will get destroyed, but they lose 175 health
Boulder now costs 200
Fixed Widescreen Issue (I think)
Removed Red Enemies entering and leaving in the loading screen to improve performance
Added Brand New Power-Ups, which help you during gameplay
Added Three Black Demons, who are the original kings that were killed
Added Shell Enemies, which are Red Enemies in a thick Wooden Shell. Fire shots will do 2x damage to them
Added King (Just King) who is the current king now who is the father of the other 6 colored kings
Press ENTER anytime to pause the game
While the game is paused, press SPACE to back to Mode Selection and ESCAPE to quit the game
Largest Update Ever!
THIS VERSION ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!
VERSION 2.0.3
RELEASED 6/18/16
Shows the version in the title screen
Fixed some glitches and improved more performance
Added tutorial box in practice mode to show which keys spawn enemies
Added Level 4 Rock Shot, which shoots 4 at once, but the rocks are level 1
Fixed Extremely Common Glitch in Demon Mode where enemies are set to the incorrect path
Fixed full screen scale glitch (for some people)
Fixed some glitches and improved more performance
Added tutorial box in practice mode to show which keys spawn enemies
Added Level 4 Rock Shot, which shoots 4 at once, but the rocks are level 1
Fixed Extremely Common Glitch in Demon Mode where enemies are set to the incorrect path
Fixed full screen scale glitch (for some people)
For Windows 10/8.1/8/7/Vista/XP
VERSION 2.1
RELEASED 12/22/18
The refresh time for the Power Dead Shot has been increased by 25%
The refresh time for the Power Missile has been increased by 50%
The refresh time for the Power Mega Bomb has been increased by 25%
New Power-Up, Power Fireball which creates a fireball at your mouse to destroy enemies
The chance for the Power Mega Bomb to kill every enemy on screen has been increased
Missiles fly 10% faster
Helpers' Health Decreased by 15%
Fixed a glitch in Adventure Mode (Happens at around Round 40)
Demon mode extended (People have been getting Really far)
Added Level 4 Fire Shot, which shoots a giant fireball around it doing insane damage to groups
Added Level 4 Blade Shot, which shoots long-lasting Blades that pierce through ALL ground enemies
Added Level 4 Money Shot, which shoots diamonds, and sometimes, it will shoot a huge diamond that's worth a lot
Added Level 4 Super Rock Shot which shoots twice as fast, and does a lot of damage
Added Level 4 Plasma Shot which does as much damage as Level 1 Doom Rock Shot
Added Level 4 Air Rock Shot, which shoots 4 Level 1 Air Rocks
Added Level 4 Doom Rock Shot, which shoots 4 Level 1 Doom Rocks
Adventure Mode now has 65 levels (Really insane now)
New Enemy, the Metal Enemy that has a hard metal shell, and moves slowly because of it's weight
New Enemy, the Healer, which grants the power to heal to ANY Ground Enemy
New Enemy, the Booster, which speeds up ANY Ground Enemy
The Lucky Box now has a roulette, click on it to get your prize
Changed Loading Screen AGAIN
All 3 Demon Types have faster movement speeds
The Current King now has 50% more health
Changed Challenge Mode to King's Challenge, where only kings appear
Added HELP screen, to get more info on enemies, towers and more
Updated the Menu a by a lot
Buffed Doom Rock Shot, shoots a bit faster now
Reworked the Fire Shot. It now shots fireballs that pierce and burn enemies over time
Reworked the Blade Shot. It does More damage, always pierces enemies, and shoots a lot faster
Lucky Box costs more
Changed Helper's Sprite
Added grass to replace the soil during gameplay
Practice Mode's name changed back to Sandbox mode
In Sandbox Mode, you an press and hold buttons to spawn more Enemies
Missiles no longer give cash when they fly offscreen
Super Rock Shot can now damage flying enemies (but can't target them)
ALL projectiles fly faster
Health Bars! Enemies show health bars after they've taken damage
The refresh time for the Power Missile has been increased by 50%
The refresh time for the Power Mega Bomb has been increased by 25%
New Power-Up, Power Fireball which creates a fireball at your mouse to destroy enemies
The chance for the Power Mega Bomb to kill every enemy on screen has been increased
Missiles fly 10% faster
Helpers' Health Decreased by 15%
Fixed a glitch in Adventure Mode (Happens at around Round 40)
Demon mode extended (People have been getting Really far)
Added Level 4 Fire Shot, which shoots a giant fireball around it doing insane damage to groups
Added Level 4 Blade Shot, which shoots long-lasting Blades that pierce through ALL ground enemies
Added Level 4 Money Shot, which shoots diamonds, and sometimes, it will shoot a huge diamond that's worth a lot
Added Level 4 Super Rock Shot which shoots twice as fast, and does a lot of damage
Added Level 4 Plasma Shot which does as much damage as Level 1 Doom Rock Shot
Added Level 4 Air Rock Shot, which shoots 4 Level 1 Air Rocks
Added Level 4 Doom Rock Shot, which shoots 4 Level 1 Doom Rocks
Adventure Mode now has 65 levels (Really insane now)
New Enemy, the Metal Enemy that has a hard metal shell, and moves slowly because of it's weight
New Enemy, the Healer, which grants the power to heal to ANY Ground Enemy
New Enemy, the Booster, which speeds up ANY Ground Enemy
The Lucky Box now has a roulette, click on it to get your prize
Changed Loading Screen AGAIN
All 3 Demon Types have faster movement speeds
The Current King now has 50% more health
Changed Challenge Mode to King's Challenge, where only kings appear
Added HELP screen, to get more info on enemies, towers and more
Updated the Menu a by a lot
Buffed Doom Rock Shot, shoots a bit faster now
Reworked the Fire Shot. It now shots fireballs that pierce and burn enemies over time
Reworked the Blade Shot. It does More damage, always pierces enemies, and shoots a lot faster
Lucky Box costs more
Changed Helper's Sprite
Added grass to replace the soil during gameplay
Practice Mode's name changed back to Sandbox mode
In Sandbox Mode, you an press and hold buttons to spawn more Enemies
Missiles no longer give cash when they fly offscreen
Super Rock Shot can now damage flying enemies (but can't target them)
ALL projectiles fly faster
Health Bars! Enemies show health bars after they've taken damage
VERSION 3.0
(Originally 2.2)
COMING SUMMER 2021 HOPEFULLY!
I am working daily on this game
VISUAL/SMALL CHANGES
Rewrote almost every sprite in the game
Added animations to multiple sprites
Redesigned entire interface
Slightly changed the map layout
Power-Ups name changed to "Powers"
Game now runs in 60 FPS instead of 30 (faster, smoother)
Demon Mode name changed to Apocalypse
Reprogrammed the Booster Enemy (you shouldn't notice any change)
Changed loading screen again, this time it's a spinning block
VSync support added
Reduced delay when spawning enemies in sandbox mode
BUG FIXES
Fixed the visual glitch with the Boulder's health bar
Other than that, only fixed NEW bugs that came while adding new stuff!
BALANCE CHANGES
Reworked Fire Shot, it can no longer pierce through enemies (version 2.1 added that) (NERF)
Fire Shot changes to its upgrades: Level 2 Fire Shot gains splash damage ability, level 3 gains burn ability
The hitbox for level 1 & 2 are smaller, level 4 hitbox is larger.
Bomb Shot shoots slower, range is shorter. Half as powerful (damage), cost reduced to 900. (NERF)
Blade Shot does much less damage and its projectiles disappear in lower levels (NERF)
Helper's Health decreased by 10%, but they move faster and recharge is faster
Super Rock Shot shoots slightly faster (might not be noticeable). Range is reduced by 6%
Power Missile spawns more missiles and flies way faster (BUFF)
The Booster and Healer enemies have more health
There is no longer a delay when boosters boost other enemies
Rock Shots, Super Rock Shots are weaker against the Shell Enemy (reduced damage) (NERF)
Level 1, 2 and 3 blade shots cannot pierce through the Shell Enemy (NERF)
Level 4 Rock, Air Rock, and Doom Rock Shots shoot four level 2 rocks now instead of level 1 rocks (BUFF)
Doom Rock Shot Levels 2 and up have faster reload speeds (BUFF)
Level 3 Doom Rock Shots also stun enemies (BUFF)
Boulder Costs 250 now! It was 200 before.
NEW FEATURES AND CONTENT
You can no longer put towers anywhere you want, only on the grass
The GO Button now appears after the round has been complete, instead of after all monsters appear
Removed Lucky Box
Power Missiles can actually hurt flying enemies now
You can no longer use the One-Shot power to remove other things that are not enemies
You can lo longer select multiple towers without de-selecting them
The Healer can no longer increase the maximum HP of enemies
Cash and Lives never change in sandbox mode
Powers recharge super duper fast in sandbox mode as well
Removed the "Secret Money" when clicking on the top left of the screen
Helpers STOP moving in between rounds
Powers do NOT recharge in between rounds either
Money Shots don't make money in between rounds either!
You can now visually know how large the range of a tower is before they get placed
Adventure Mode reworked (remade all levels/rounds). Play up to Round 52 in this version!
Removed the powers switch in the game select screen
Death Mode Removed
To replace Death Mode, adventure now has THREE difficulties, Normal, Hard, Brutal.
New Enemy: Purple Enemy. They are much faster and have more health than orange ones.
New Enemy: Purple Enemy King, much faster and have more health than orange kings.
New Enemy: Flying Purple Enemies that are air variants of purple enemies
New Enemy, Black Enemy. It's immune to fire, explosions, plasma, and can only get hit by sharp things
New Enemy: Black Enemy King, same properties as Black enemy and can cut the map
Removed Happy Demon and Mad demon. Normal demon replaced with ZOMBIE.
Zombie has the same properties as the demon, but it cannot cut the map
New Enemy: Rainbow Enemy. It's much faster than purple ones and have even more health!
New Enemy: Rainbow Queen. She is very similar to the Rainbow King but she speeds up after loosing health
New Tower: Spread Shot. Shoots mini pellets in 8 directions and can TARGET & HURT flying enemies
Removed Plasma Shot
Plasma replaced with NEW Ice Shot. Shoots ice that slow enemies down but does little damage
Ice Shot Level 2 lets it shoot faster and freeze for longer
Level 3 Ice Shot increases its damage and also can hit multiple targets at once
Level 4 Ice Shots increase damage more and slow the enemies even more
Added Level 2 Bomb Shot, explosions are much larger and explosions also make fragments
Added Level 3 Bomb Shot, which increases its range and reload speed
Added Level 4 Bomb Shot, the bombs burn enemies and stun them as well
Added Challenges, short levels that you can do for fun. 4 challenges should be playable by release
FAST FORWARD! You can now press shift to toggle between fast forward
New POWER: Tower Boost. Use it and your towers will shoot twice as fast for a moment!
UNFIXABLE PROBLEMS :(
The enemies explosions show up as different colors, and I disabled them for this update.
NOTES
Wow, this is a very large update!
You can play up to round 52 in adventure mode, after you pass round 52 it will loop back to round 50.
The HELP screen in the menu is disabled for now.
Rewrote almost every sprite in the game
Added animations to multiple sprites
Redesigned entire interface
Slightly changed the map layout
Power-Ups name changed to "Powers"
Game now runs in 60 FPS instead of 30 (faster, smoother)
Demon Mode name changed to Apocalypse
Reprogrammed the Booster Enemy (you shouldn't notice any change)
Changed loading screen again, this time it's a spinning block
VSync support added
Reduced delay when spawning enemies in sandbox mode
BUG FIXES
Fixed the visual glitch with the Boulder's health bar
Other than that, only fixed NEW bugs that came while adding new stuff!
BALANCE CHANGES
Reworked Fire Shot, it can no longer pierce through enemies (version 2.1 added that) (NERF)
Fire Shot changes to its upgrades: Level 2 Fire Shot gains splash damage ability, level 3 gains burn ability
The hitbox for level 1 & 2 are smaller, level 4 hitbox is larger.
Bomb Shot shoots slower, range is shorter. Half as powerful (damage), cost reduced to 900. (NERF)
Blade Shot does much less damage and its projectiles disappear in lower levels (NERF)
Helper's Health decreased by 10%, but they move faster and recharge is faster
Super Rock Shot shoots slightly faster (might not be noticeable). Range is reduced by 6%
Power Missile spawns more missiles and flies way faster (BUFF)
The Booster and Healer enemies have more health
There is no longer a delay when boosters boost other enemies
Rock Shots, Super Rock Shots are weaker against the Shell Enemy (reduced damage) (NERF)
Level 1, 2 and 3 blade shots cannot pierce through the Shell Enemy (NERF)
Level 4 Rock, Air Rock, and Doom Rock Shots shoot four level 2 rocks now instead of level 1 rocks (BUFF)
Doom Rock Shot Levels 2 and up have faster reload speeds (BUFF)
Level 3 Doom Rock Shots also stun enemies (BUFF)
Boulder Costs 250 now! It was 200 before.
NEW FEATURES AND CONTENT
You can no longer put towers anywhere you want, only on the grass
The GO Button now appears after the round has been complete, instead of after all monsters appear
Removed Lucky Box
Power Missiles can actually hurt flying enemies now
You can no longer use the One-Shot power to remove other things that are not enemies
You can lo longer select multiple towers without de-selecting them
The Healer can no longer increase the maximum HP of enemies
Cash and Lives never change in sandbox mode
Powers recharge super duper fast in sandbox mode as well
Removed the "Secret Money" when clicking on the top left of the screen
Helpers STOP moving in between rounds
Powers do NOT recharge in between rounds either
Money Shots don't make money in between rounds either!
You can now visually know how large the range of a tower is before they get placed
Adventure Mode reworked (remade all levels/rounds). Play up to Round 52 in this version!
Removed the powers switch in the game select screen
Death Mode Removed
To replace Death Mode, adventure now has THREE difficulties, Normal, Hard, Brutal.
New Enemy: Purple Enemy. They are much faster and have more health than orange ones.
New Enemy: Purple Enemy King, much faster and have more health than orange kings.
New Enemy: Flying Purple Enemies that are air variants of purple enemies
New Enemy, Black Enemy. It's immune to fire, explosions, plasma, and can only get hit by sharp things
New Enemy: Black Enemy King, same properties as Black enemy and can cut the map
Removed Happy Demon and Mad demon. Normal demon replaced with ZOMBIE.
Zombie has the same properties as the demon, but it cannot cut the map
New Enemy: Rainbow Enemy. It's much faster than purple ones and have even more health!
New Enemy: Rainbow Queen. She is very similar to the Rainbow King but she speeds up after loosing health
New Tower: Spread Shot. Shoots mini pellets in 8 directions and can TARGET & HURT flying enemies
Removed Plasma Shot
Plasma replaced with NEW Ice Shot. Shoots ice that slow enemies down but does little damage
Ice Shot Level 2 lets it shoot faster and freeze for longer
Level 3 Ice Shot increases its damage and also can hit multiple targets at once
Level 4 Ice Shots increase damage more and slow the enemies even more
Added Level 2 Bomb Shot, explosions are much larger and explosions also make fragments
Added Level 3 Bomb Shot, which increases its range and reload speed
Added Level 4 Bomb Shot, the bombs burn enemies and stun them as well
Added Challenges, short levels that you can do for fun. 4 challenges should be playable by release
FAST FORWARD! You can now press shift to toggle between fast forward
New POWER: Tower Boost. Use it and your towers will shoot twice as fast for a moment!
UNFIXABLE PROBLEMS :(
The enemies explosions show up as different colors, and I disabled them for this update.
NOTES
Wow, this is a very large update!
You can play up to round 52 in adventure mode, after you pass round 52 it will loop back to round 50.
The HELP screen in the menu is disabled for now.
VERSION 3.1
WHAT'S 100% COMING:
A couple more challenges
New prices for all Towers
New Tower, the Mine. Place it on the track, and explodes when enemies touch it. Requires time to arm itself.
Upgrades for spread shot
Round 53-100 for Adventure mode.
Return of the HELP screen (disabled in 3.0)
Replacement of the Power Mega Bomb
WHAT COULD POSSIBLY BE COMING:
New way to Upgrade Towers with menus (crossing fingers that this is possible)
A rework of Apocalypse
Sound Effects!
A second map to play on
2 Player Mode?
A couple more challenges
New prices for all Towers
New Tower, the Mine. Place it on the track, and explodes when enemies touch it. Requires time to arm itself.
Upgrades for spread shot
Round 53-100 for Adventure mode.
Return of the HELP screen (disabled in 3.0)
Replacement of the Power Mega Bomb
WHAT COULD POSSIBLY BE COMING:
New way to Upgrade Towers with menus (crossing fingers that this is possible)
A rework of Apocalypse
Sound Effects!
A second map to play on
2 Player Mode?